Magic

The Channeling Skill is needed in order to cast a spell.

The Spell Level x2 is the required Skill Rank needed to cast the spell.

The Mana Cost of the Spell is 1 + (Spell Level x3). A 5th level spell would cost 16 Mana to cast.

To successfully cast a spell, you must Make a Channeling Check.

The DC to cast the spell is 10 + the Spell’s Level + (Any defenses the target has against the spell). If you fail the test, you still lose the Mana.

Bloodline

Every Magic User is the descendant of one of the Three Deities. This Bloodline gives the Magic User certain bonuses when dealing with his Sphere.

The required Skill Rank needed to cast a spell within the Mage’s Bloodline is the (Spell Level -1) x2

The Mana Cost of the Bloodline Spell is 1 + (Spell Level x2). A 5th level spell would cost 11 Mana to cast.

To successfully cast a spell, you must Make a Channeling Check.

The DC to cast the spell is 8 + the Spell’s Level + (Any defenses the target has against the spell). If you fail the test, you still lose the Mana.

+1 to all defenses vs Spells from your Bloodline.

Choose your (Instinct Mod) of 0 Level Spells that fit your Blood Line. These are Free.
A Magic User begins play with a number of Spell Points that he can use to purchase Spells equal to His Instinct + (Ranks in Channeling)

The cost to learn each spell is 2+ (Spell’s Level x3)
The cost to learn each Bloodline spell is 2+ (Spell’s Level x2)

Lorenk’r

Spells that fall under the Domain of Lorenk’r are any spells dealing with Life or Death. Positive and Negative energy also fall under this domain as well as any spell that creates or summons creatures.

Tettutak

Spells that fall under the Domain of Tettutak are any spells that affect Matter. Earth, Water, Metal, Gems, Dirt, and Soil are just examples of this Domain. Acid is water based and therefore is considered under the Domain of Tettutak.

Estoaddon

Spells that fall under Estoaddon’s Domain are any spell that as an elemental affect or that is Energy based (Positive and Negative energy or any energy dealing with Alignment does not count). Fire, Electricity, and cold are examples, as well as Air based spells. Acid is another exception; Acid is considered water based and therefore is governed by Tettutak.

The following Link is a good list of Spells

Some of these spells will most likely need to be altered in order to fit this game, but i don’t see any thing major.

Magic

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