Priority System

Archtype

In order to fit nicely within the world of Sedivore, Classes have been removed from the system. You basically custom build your “class” with Build Points.

Each Character begins with 140 Build Points.

These points are spent to customize how the Character develops as he levels by purchasing from the options below.
The options are rated from None to Highest.

Ability
Buy your Ability scores with Build Points. keep in mind that your Base Attack, Hit Dice, Skill Points and most other features normally associated with a class are also purchased with these points. Spend at your own risk.

Score Points
7 –4
8 –2
9 –1
10 0
11 1
12 2
13 3
14 5
15 7
16 10
17 13
18 17

Choose 1 Ability score, this is your primary Ability score. Add +2 to this score, no other score can naturally be higher than this. It is the only Ability allowed to be at 18 at level 1.

Hit Die

Hit Dice Cost
d6 0pts
d8 10ps
d10 20pts
d12 30pts

You begin play with Max Hit Points, Every level you gain Max Hit Points.

Skills
The character’s skills are chosen during character creation, as detailed bellow.

Skill Points per level.

Skill Points Cost
3 0pts
5 10ps
7 20pts
9 30pts

The starting occupation/ Guild the character selects will determine which Skills will be restricted and which skills will earn a bonus. Guild Skills begin with a +3 bonus (much like Class Skills in Pathfinder). Restricted skills cost 2 skill points to increase.

Feat
Every character begins play with the the Simple Weapons Proficiency feat. Every character may also select any 2 feats that they meet the requirement for.

Talents

At 1st level, and every odd numbered level, the Character selects a talent from any of the talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the Character qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated. Some Talent trees require the Character to be a member of a Specific Guild.

Bonus Feats

At 2nd level, and every even numbered level, the Character gains a bonus feat. There are no restrictive lists to choose from, so long as the Game Master allows and the character meets the prerequisites. Some feats require the Character to be a member of a specific guild

Base Attack Bonus

There is no Base Attack Bonus in Sedivore D20. Weapon use is Skill based.

Saves

For each Save, Fortitude, Reflex, and Will, choose either a Low Priority or a High Priority. (the name of each Save has been altered. Fortitude is now Vitality, Reflex is Reaction, and Will is Sanity).

Low Priority: 0pts

Level Save
1 +0
2 +0
3 +1
4 +1
5 +1
6 +2
7 +2
8 +2
9 +3
10 +3

Mid Priority: 20pts

Level Save
1 +2
2 +3
3 +3
4 +3
5 +4
6 +4
7 +5
8 +5
9 +5
10 +6

High Priority: 30pts

Level Save
1 +2
2 +3
3 +3
4 +4
5 +4
6 +5
7 +5
8 +6
9 +6
10 +7

Defense Bonus

The Character gains a bonus to their Defense as they level up based on the Priority they purchase.

No Priority: 10pts

Level Save
1 +0
2 +0
3 +1
4 +1
5 +1
6 +2
7 +2
8 +2
9 +3
10 +3

Low Priority: 10pts

Level Save
1 +0
2 +1
3 +1
4 +1
5 +2
6 +2
7 +2
8 +3
9 +3
10 +3

Mid Priority: 20pts

Level Save
1 +1
2 +1
3 +2
4 +2
5 +3
6 +3
7 +4
8 +4
9 +5
10 +5

High Priority: 30pts

Level Save
1 +3
2 +4
3 +4
4 +5
5 +5
6 +6
7 +6
8 +7
9 +7
10 +8

Mana

No Priority: 0pts

No Mana gained, cannot cast spells.

Low Priority: 10pts
+ (current level -2) + (2 every 4 levels)

Level Mana
1 0
2 0
3 1
4 5
5 8
6 12
7 17
8 25
9 34
10 44

Mid Priority: 20pts
+ (Current level) + (2 every 3 levels)

Level Mana
1 1
2 3
3 9
4 13
5 18
6 27
7 34
8 42
9 54
10 64

High Priority: 30pts
+ (Current level 2) +(2 every 2 levels)

Level Mana
1 3
2 9
3 14
4 22
5 29
6 39
7 48
8 60
9 71
10 85

Priority System

Sedivore d20 epicspire epicspire